Monday, 14 December 2015

Random thoughts about the Oculus Rift

One of the first things I thought about when the Oculus Rift concept was introduced on Kickstarter was.. what kind of hardware would you need to drive a device like this? 

In practical terms, this is to be the first real evolution of a display device since CRTs were bundled with the first IBM PCs. Think I'm exaggerating? PC displays have changed over the years, of course, but it has essentially been a passive display which has grown in screen size, resolution and quality; while changing in monitor weight, size, power consumption and backlight technologies. Other than a relatively small market for touchscreens on PCs, this is the first time a display has an input function as well. It is also, by far, the most difficult to get right. No other input device has the potential make you physically sick, if they don't get absolutely right the first time. You could make it look all kinds of shiny, have amazing futuristic shapes, with very fancy names and market it to kingdom come, but nothing is going to overcome the lack of interest, if wearing it for a few minutes makes you dizzy or worse, makes you puke.

The video card needed to fully push this device is going to be the new benchmark once it comes out. Of course, as screen densities spike over the years, the strain on a PC's graphics system will multiply.

A VR headset's huge field of view and with no perceptible lag during head tracking is both its strongest as well as its weakest point. Few, if any, products will as unforgiving in its first impression. You'll either get it right the first time or blow it for good. This, probably, is Palmer's worst case scenario.

The Oculus Rift - Consumer Version 1. Still no price, pre-order date or a release date  :(




The basic difference between all previous ways video performance / quality standards were judged until now; versus what should become the minimum standard on a VR headset - is that the intuitive nature of the device will make people compare it with real life objects rather than a computer generated model on a flat screen in front of them.

The immersive nature of the device taps into such a basic part of the human brain, that allowing the wearer to suspend disbelief is a extraordinarily easy. When people believe that what they are looking at is real, however briefly, they will compare it with real life objects. It can't be helped, it's instinct.

Computer generated objects, especially in a dynamic game environment, have a long way to go before being convincing in a VR environment. Polygon count will have shoot through the roof for one. Textures will have to be good enough to allow players to lean forward and take a closer look while maintaining the illusion of the gameworld. Lighting and shadow effects will be even more critical. Anything that breaks immersion will have to be huge no-no. This will force an unprecedented attention to detail. Considering the data processing ability jump will need to be in orders of magnitude, I'd guess that a new way of handling VR graphics will have to invented, because I doubt graphics hardware will be able to scale up quickly enough. Graphics chips have been seeing incremental increases over the past few years, but I'd guess this will fall short when rendering VR scenes. Of course, one option around this hurdle is to focus most of the optimizations on the Unity engine, which seems to be the go-to environment for VR at this time.


I've played hours of Skyrim and thoroughly enjoyed it, but never I have I glanced at a shield and thought 'why does that round shield has jagged edges', because no matter how compelling the title, my character could move and look around purely based on mouse movement. In real life, I need to turn my head to look around, so immersion is broken at a very basic level.
 :)

Thursday, 16 July 2015

Clash of Lords 2 - Evolution table - Chiron

This is one of the older Heroes to be Evolved and it was already pretty strong, the addition of Evolution seems to have comfortably pushed it well into the 'must have' category.

A lot of people on the COL2 forum report that an apparent bug on Chiron grants is very high reflect numbers when running defensively. And a Chiron with a Chiron Aid apparently stacks (possibly across the clones as well) and if the Divine is active....

Pretty heavy on Mutagen and Shard cost from what I've seen, but seems to be a worth it to get to Leo at the very least.



As usual, not cheap. This is what it'll cost.

Tuesday, 9 June 2015

Clash of Lords 2 - Evolution table - Landslide

This is currently the tank to have, having bumped Pounder off the top of the list of tanks. Base defense, especially once you're past the 3rd Evolution is pretty overpowering. I, like most players tend to bunch my Heroes when dropping them into a base for a Lords League or a Resource Raid. If the landslide is beyond the 3rd Evolution, expect a very rapid response and watch as your Heroes get thumped without retaliating even before they do any damage.

I shudder to think what one of those could do to you as your opponent in Guild Clash with all the associated buffs.

This Hero is rare, difficult to get Shards for, tough to Glory unless you're P2P, pricey to Evolve but very, very good as a tank.If you can afford it, totally worth it.


Evolution skills



Evolution costs.



Clash of Lords 2 - Evolution table - Hydrasaur

One of the oldest Epics in the game and a mid range Epic at best, even with Evolution. Probably effective in tandem with a few other Heroes' Evolution. I have faced a fair number Arena players whose Hydrasaur Divine freezes all land based opponents, but none of the newer players are upgrading their Hydrasaurs. 

This was the best Flyer until Sapphirix came around and still is too fragile to be used solo.

Full Evolution abilities.



Cost of Evolving your Hydrasaur.


Clash of Lords 2 - Evolution table - Great Sage

This one is oddly easy to deal with in lower levels, but the Skill is a painful thing to be hit by, the Divine is far worse. :( Difficult to get (both Hero and Shards) if your a F2P player.

But if you have the chance to Evolve one, go for it, this is one of the newer and and more effective Heroes.

These are the Evolution abilities.




And this is what it'll set you back.



Clash of Lords 2 - Evolution table - Dark Rider

One of the most defense-centric Heroes and the costliest to Evolve. If you have the resources to burn, go for it. The Divines shield can be really useful in Arena, I have faced those and they can be a pain.. :(

This is another Hero for whom I need help getting a full list of Evolutions, I need to find a player who has evolved his Dark Rider to Capricorn (Divine 2) in either Android or Amazon. If you know of someone or are one yourself please let me know the Player Name + Continent + Platform.



The table outlines the cost for each Evolution.



Clash of Lords 2 - Evolution table - Blitz Bomber

This Hero is one of the first to get Evolution enabled and is easily the weakest of the Epics with an Evolution. Early adopters to evolutions (usually P2P players) will have updated early on, but not many people do so anymore. Mutagen is far too scarce to waste on a Hero that may not be worth the investment.

On the flip side, this Hero is very easy to glory (therefore Shards are never in short supply), is a solid aid to boost your chosen Mercenaries. Essentially and easy to get Epic, that's relatively easy to Evolve. The clincher in my mind? FearMe (listed as FearMeOrBeerMe in the COL2 forum) who has got 100 Million+ scores in Battle Royale, lists it as his most destructive Hero. Makes you think, eh?


I do not have a full list list of Evolution abilities at each level, yet. Please help by pointing me towards an Android or Amazon player who has his Blitz Bomber upto Capricorn (Divine 2). If you know of someone or are one yourself please let me know the Player Name + Continent + Platform.




And this is what it'll cost you.