Monday, 14 December 2015

Random thoughts about the Oculus Rift

One of the first things I thought about when the Oculus Rift concept was introduced on Kickstarter was.. what kind of hardware would you need to drive a device like this? 

In practical terms, this is to be the first real evolution of a display device since CRTs were bundled with the first IBM PCs. Think I'm exaggerating? PC displays have changed over the years, of course, but it has essentially been a passive display which has grown in screen size, resolution and quality; while changing in monitor weight, size, power consumption and backlight technologies. Other than a relatively small market for touchscreens on PCs, this is the first time a display has an input function as well. It is also, by far, the most difficult to get right. No other input device has the potential make you physically sick, if they don't get absolutely right the first time. You could make it look all kinds of shiny, have amazing futuristic shapes, with very fancy names and market it to kingdom come, but nothing is going to overcome the lack of interest, if wearing it for a few minutes makes you dizzy or worse, makes you puke.

The video card needed to fully push this device is going to be the new benchmark once it comes out. Of course, as screen densities spike over the years, the strain on a PC's graphics system will multiply.

A VR headset's huge field of view and with no perceptible lag during head tracking is both its strongest as well as its weakest point. Few, if any, products will as unforgiving in its first impression. You'll either get it right the first time or blow it for good. This, probably, is Palmer's worst case scenario.

The Oculus Rift - Consumer Version 1. Still no price, pre-order date or a release date  :(




The basic difference between all previous ways video performance / quality standards were judged until now; versus what should become the minimum standard on a VR headset - is that the intuitive nature of the device will make people compare it with real life objects rather than a computer generated model on a flat screen in front of them.

The immersive nature of the device taps into such a basic part of the human brain, that allowing the wearer to suspend disbelief is a extraordinarily easy. When people believe that what they are looking at is real, however briefly, they will compare it with real life objects. It can't be helped, it's instinct.

Computer generated objects, especially in a dynamic game environment, have a long way to go before being convincing in a VR environment. Polygon count will have shoot through the roof for one. Textures will have to be good enough to allow players to lean forward and take a closer look while maintaining the illusion of the gameworld. Lighting and shadow effects will be even more critical. Anything that breaks immersion will have to be huge no-no. This will force an unprecedented attention to detail. Considering the data processing ability jump will need to be in orders of magnitude, I'd guess that a new way of handling VR graphics will have to invented, because I doubt graphics hardware will be able to scale up quickly enough. Graphics chips have been seeing incremental increases over the past few years, but I'd guess this will fall short when rendering VR scenes. Of course, one option around this hurdle is to focus most of the optimizations on the Unity engine, which seems to be the go-to environment for VR at this time.


I've played hours of Skyrim and thoroughly enjoyed it, but never I have I glanced at a shield and thought 'why does that round shield has jagged edges', because no matter how compelling the title, my character could move and look around purely based on mouse movement. In real life, I need to turn my head to look around, so immersion is broken at a very basic level.
 :)

Thursday, 16 July 2015

Clash of Lords 2 - Evolution table - Chiron

This is one of the older Heroes to be Evolved and it was already pretty strong, the addition of Evolution seems to have comfortably pushed it well into the 'must have' category.

A lot of people on the COL2 forum report that an apparent bug on Chiron grants is very high reflect numbers when running defensively. And a Chiron with a Chiron Aid apparently stacks (possibly across the clones as well) and if the Divine is active....

Pretty heavy on Mutagen and Shard cost from what I've seen, but seems to be a worth it to get to Leo at the very least.



As usual, not cheap. This is what it'll cost.

Tuesday, 9 June 2015

Clash of Lords 2 - Evolution table - Landslide

This is currently the tank to have, having bumped Pounder off the top of the list of tanks. Base defense, especially once you're past the 3rd Evolution is pretty overpowering. I, like most players tend to bunch my Heroes when dropping them into a base for a Lords League or a Resource Raid. If the landslide is beyond the 3rd Evolution, expect a very rapid response and watch as your Heroes get thumped without retaliating even before they do any damage.

I shudder to think what one of those could do to you as your opponent in Guild Clash with all the associated buffs.

This Hero is rare, difficult to get Shards for, tough to Glory unless you're P2P, pricey to Evolve but very, very good as a tank.If you can afford it, totally worth it.


Evolution skills



Evolution costs.



Clash of Lords 2 - Evolution table - Hydrasaur

One of the oldest Epics in the game and a mid range Epic at best, even with Evolution. Probably effective in tandem with a few other Heroes' Evolution. I have faced a fair number Arena players whose Hydrasaur Divine freezes all land based opponents, but none of the newer players are upgrading their Hydrasaurs. 

This was the best Flyer until Sapphirix came around and still is too fragile to be used solo.

Full Evolution abilities.



Cost of Evolving your Hydrasaur.


Clash of Lords 2 - Evolution table - Great Sage

This one is oddly easy to deal with in lower levels, but the Skill is a painful thing to be hit by, the Divine is far worse. :( Difficult to get (both Hero and Shards) if your a F2P player.

But if you have the chance to Evolve one, go for it, this is one of the newer and and more effective Heroes.

These are the Evolution abilities.




And this is what it'll set you back.



Clash of Lords 2 - Evolution table - Dark Rider

One of the most defense-centric Heroes and the costliest to Evolve. If you have the resources to burn, go for it. The Divines shield can be really useful in Arena, I have faced those and they can be a pain.. :(

This is another Hero for whom I need help getting a full list of Evolutions, I need to find a player who has evolved his Dark Rider to Capricorn (Divine 2) in either Android or Amazon. If you know of someone or are one yourself please let me know the Player Name + Continent + Platform.



The table outlines the cost for each Evolution.



Clash of Lords 2 - Evolution table - Blitz Bomber

This Hero is one of the first to get Evolution enabled and is easily the weakest of the Epics with an Evolution. Early adopters to evolutions (usually P2P players) will have updated early on, but not many people do so anymore. Mutagen is far too scarce to waste on a Hero that may not be worth the investment.

On the flip side, this Hero is very easy to glory (therefore Shards are never in short supply), is a solid aid to boost your chosen Mercenaries. Essentially and easy to get Epic, that's relatively easy to Evolve. The clincher in my mind? FearMe (listed as FearMeOrBeerMe in the COL2 forum) who has got 100 Million+ scores in Battle Royale, lists it as his most destructive Hero. Makes you think, eh?


I do not have a full list list of Evolution abilities at each level, yet. Please help by pointing me towards an Android or Amazon player who has his Blitz Bomber upto Capricorn (Divine 2). If you know of someone or are one yourself please let me know the Player Name + Continent + Platform.




And this is what it'll cost you.



Clash of Lords 2 - Evolution table - Sapphirix

The best one to spam attacks in Guild Clash with 2 second cooldown (really crappy aim though). Kinda disappointing Divine, but it is the first flyer to have HP comparable to tanks. Hefty bonus when used in Battle Royale, either as an Aid or as main Hero.

Here's what you get when you evolve a Sapphirix.








And this is what it'll cost you.



Clash of Lords 2 - Evolution table - Renee Ven

One of the early Heroes who got a massive boost once Evolution kicked in. A must have for folks following the Sharpshooter strategy (thanks for the super useful video about this JokeArtZ!) Phenomenal boost as an Aid for sharpshooters, but the Divine 3 revives a Hero with 2nd chance to use a Divine! If you manage to collect the resources for this Hero, totally worth it. :)

As always, my Abyss Demon post has more info about this type of post. This is what you get at each Evolution level.





















And this is what it'll cost you.




Monday, 8 June 2015

Clash of Lords 2 - Evolution table - Arctic Lord

Another hugely popular Hero (one that I do not have). Pretty much all the top players seems to have this guy at a very high Evo level. As always, more information about my Evolution posts on my Abyss Demon Evolution post.



And this is what it'll set you back for the Evolutions mentioned above.






Clash of Lords 2 - Evolution table - PanGoli

Another very popular Hero. This one is still one of the most popular despite being one of the 'early' Heros.

As always, if you see an error, please comment. Same with ideas on how to make this sheet better. More information on my Abyss Demon Evolution post.











All of the stuff on the list above looks very nice, but it's pricey. Here's what each of them will cost you...

The green sections on the left are the only parts I have personally verified. If possible, please load screenshots of the other Evolution costs. Red is unverified.



Friday, 5 June 2015

Clash of Lords 2 - Skill upgrade table - cost in rings

Need to know how many rings it'll take to get your Hero to a skill level before you spend?
Use the sheet below to look it up. :)

As always, if you find a mistake, please feel to add comments / screenshots that contradict the table below.

Something missing or something I could have made better? Let me know! :)




Hero Skill upgrade cost in rings - v1

Thursday, 4 June 2015

Oculus Rift - competition in an untapped market. Is that good or bad?

With any luck Oculus Rift will beat the HTC Vive to market, because right now it looks like their only real competition at this point. Question is - Has Oculus made enough progress on their hardware to retain their perceived lead on the VR hardware market? If HTC releases the device before Oculus or worse has about 2-3 months or more of uncontested access to the market, it will make their situation much trickier. 

The worst case scenario? HTC / Valve release a product that has flaws which Oculus already knows about, but hasn't fully ironed out yet. This could lead to the entire VR scene getting scuttled before it has properly taken off. This is precisely why the Oculus team says they haven't released a product yet.
 
The HTC Vive. Wannabe Oculus Rift, or the other way around?

The HTC Vive has a couple of advantages at this point. They have gone old-school for the screen panel and skipped the issues the Oculus is facing sourcing OLED panels with the appropriate quality / refresh rates. The device also seems better geared for a 'stand up and move about' experience. The 3 metre x 4 metre space needed could be a barrier for a lot of people though... The other place where the HTC Vive seems to have a significant lead is the presence of a controller which has already got positive reviews even though it is still a prototype. Palmer has made it clear recently that the Oculus controller is still a while away.

In short, if the Vive hits the market early and has a controller that is intuitive in a 3D space, they just might run away with the VR prize. And if a Half Life sequel is bundled with an inevitable tie up into Steam...??  Oh boy!

Oculus has enormous goodwill in the VR scene for sticking to the idea of a polished VR experience right from CV1. That goodwill was dented somewhat by the sale to Facebook. But the presence of an actual rival in the market before the Rift comes out will sway a lot of people & that goodwill will erode pretty fast. Either way, Christmas season of 2015 will be interesting for the VR marketplace. I can't wait!  :)

Clash of Lords 2 - Evolution table - Pounder

Hopefully this will help people know exactly what they going to get, before they commit to anything.

More information on my Abyss Demon Evolution post.







If this list above looks interesting, this is what each of these levels will cost you...




Table v2

Wednesday, 20 May 2015

Clash of Lords 2 - Evolution table - Abyss Demon

I honestly think a lot of P2P players miss out on a lot of the nuances the F2P and monthly-only players gain, because we're forced to eke out every advantage while our Heroes slowly crawl towards the next level / evolution.

Sometimes, the Divine 1 is far easier to get than you assumed. Most people check the table and see the massive cost of the Divine 3 and shy away. With luck, this should help. :)

I got the base data from pictures posted on http://col2.forum.igg.com/ (Blitz Bomber totals were off a bit though)

The red squares to the left of each Evolution means I have not verified it either via screenshots or on my own game, so the numbers are not a sure thing. Green squares are verified.

Remember, this is a rough guide, so even if the data is verified, IGG may tweak the stats on their next update and we'd have to change it all again.

If you see an error or want to sent me a screenshot of any Evo cost, please feel free. Make sure you mention which Epic and what Evolution cost we're looking at.


This is a sample of what I'm looking for. Yes, that is the run up into my first Divine, Pounder's 1st BloodCap. Like most F2Pers and Monthly-only players, I am a regular on my GuildClash, so Shards are my speed-bump, not Mutagen like most others.



F2P & monthly-only players have to plan every last gem and ring spend and this should help.

Today's table - Abyss Demon. I got this one recently am getting it up to Lvl120. Long way away from Evo....
 
Table v2






Monday, 2 March 2015

Oculus Rift - patience young grasshopper.

Currently,the most interesting tech idea floating about seems to be the idea of VR and the leader, so far, Oculus Rift. Although I haven't tried it yet; like many, many others, I'll be waiting for the consumer release. I have liked the idea of accessible 3D for years (the VR effect is just icing on top for me) and some hopelessly crude experiences on a pair of E-dimensional glasses have not turned me off the idea. I still have those glasses lying around somewhere and will not be going back to them anytime soon. Not with the potential the Oculus Rift seems to have.

When Facebook announced the acquisition of Oculus, the outrage was expected yet shortlived, IMHO. The supply of high-res, low-latency screens seemed like the most troublesome hardware hurdle at that point. Although I was briefly disappointed that it was Facebook that bought them out, I had to admit that they'd finally have the financial muscle needed to get the CV1 version of Oculus Rift up to Palmer's standards. There couldn't be more than a handful of companies which would fit the bill, and with Facebook's 'hands off' policy so far, and with their viewing this as a long term project, I will admit I am pleasantly surprised. 


A long, long time ago, there was - The DK1.


This is in addition to admiration of Palmer & team's own resistance to releasing the product before it's up to their very high standard for VR. Almost anyone else would have succumbed to the pressure of selling the company off or releasing a product as 'good enough' to rake in the moolah. The fact that they've stuck to the course, means they're looking at getting the entire VR scene off the ground, rather than just their product. I cannot recall the last time a startup welcomed competition, before their own product was even on the shelves! This bodes well, as does the fact that they've not deviated from their objective since their Kickstarter days.

I can't help but admire Palmer Luckey and his team for sticking to their guns to the idea of 'getting it right' before CV1 is released. While I wait, I've been saving up at least a 100$ a month since last summer. The rig needed for fully exploiting this device will be well beyond the capabilities of my currently 3 year old PC.

In fact, I'm seriously considering waiting for CV2, so that my initial experience is as smooth as possible. I've waited years, a couple of months more can't hurt...  :)

Friday, 13 February 2015

Oculus Rift - Would you buy it?

The Oculus Rift has always been presented first as a gaming peripheral & all other functions second (So far I've seen news about movies (3D and otherwise), virtual tourism, treatment of PTSD, virtual medicine / surgery training and far more ideas than I could hope to dream up..).

This makes sense for many reasons. PC games are easily some of the most demanding applications for this (or any) kind of device, plus the fact that a virtual 3 dimensional space is already being used in most games, makes the transition that much easier. Most people use games as a form of escapism, the addition of something which enhances the effect will always find acceptance. New, relatively untested technologies with a lot of promise will have no trouble find buyers in this this group.


The DK2. How many versions before it'll be wireless?

The advantage in designing the Oculus Rift for this kind of target audience is pretty obvious. If the device works well on the most demanding of games, odds are it'll be flawless in less stressful applications.

For me, the 'killer app', without which it'll be more of a toy is - vision correction. In other words - I should be able to use the Oculus Rift without prescription glasses. From what I understand, the Oculus software distorts the image edges to give the 110 degree FOV and for immersion. Hopefully this can be modified within the software. Seems like a logical step to take & I've heard both Palmer and Brendan mention this several times on interviews.

I have been keeping an eye on Google's news page for anything new about the Oculus Rift, as and when it turns up (hoping for a release date, really). A lot of weird news pops up there, good chunk of which is only vaguely connected to the Rift.

What I found really funny was a lot of people comparing the Rift with the Google Glass and more recently Microsoft's HoloLens. I'm struggling to comprehend how the two could be compared. The Rift is a full FOV VR display that cuts off pretty much all of your outside vision. Both Google Glass and the Microsoft HoloLens depend upon your normal vision being minimally compromised while the device adds something extra. AR, in short. Both the AR devices are meant to be worn and used while freely moving about your regular day. Both are far more expensive than the Rift. And since the Rift cuts off your outside vision, it would be mostly a seated experience. Comparing the Glass and HoloLens to each other makes sense, but the Rift? A whole other category. I wonder if it is ignorance or simply trying to combine 2 newsworthy items into a single article. What do you think?

There are even folks who predict that it'll flop, citing reasons like 'the device is ugly' and 'makes you look like dork' with a blank faced pair of ski goggles strapped to your face. Heh! Can't think of anyone who's going to buy those for looks... Not yet at least. Perhaps in a few generations. BTW, I'm willing to look like the world's biggest dork if I can get a CV1 right now. :) And there will probably be a line for it too. Embrace the dorkdom!

Once the 8K displays become common enough and the camera companies bring their optics know-how into the picture (can you say Nikon, Canon, Olympus etc?). My guess is that it's at least 3-4 years away from the 1st CV of the Oculus Rift hitting the shelves. By then the optics should be a choke point, which would prevent the device from become smaller and lighter.

At this point, the only thing I can be sure of, is that it will ship with a kickass legal disclaimer. There will be people falling over and bumping into things everywhere, when it finally starts to ship. :)